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Channel: joseftham | BoardGameGeek
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Session: Space Empires: 4X:: Mushrooms and accountants in space, a 3-player...

by joseftham Another long text; first some intro, then some strategy discussion, then a description of the climactic action, minor post-battle analysis, followed by some fiction… Yes!! I finally got a...

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Reply: Space Empires: 4X:: Sessions:: Re: The Tempe line holds

by joseftham Hehe! Well, let’s summarize what he has hopefully learned, then. Quite a lot or even all of this is already covered by various threads in this forum but the ones we have seen demonstrated...

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Reply: Space Empires: 4X:: Rules:: Re: Can Mines negate reveals/taking ships...

by joseftham Thanks, Jim! Pretty much what I suspected! Love the game!

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Reply: Space Empires: 4X:: Rules:: Re: Can Mines negate reveals/taking ships...

by joseftham I believe that is the way most players do it, but the way it's written in the rules there is some room for interpretation.

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Reply: Space Empires: 4X:: Rules:: Re: Can Mines negate reveals/taking ships...

by joseftham It's the way I've been doing it too, but now I'm having doubts...Hey, Jim, you out there? What was intended when you wrote the rules?

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Thread: Space Empires: 4X:: Rules:: Can Mines negate reveals/taking ships off...

by joseftham The rules for Mines say that the Minesweepers remove as many Mines as they are capable of sweeping "before the start of combat" whereupon remaining Mines detonate, after which combat...

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Reply: Space Empires: 4X:: Sessions:: Re: The Tempe line holds

by josefthamHigh Admiral Thoden gazed down at the planet below. The Chulakians had actually believed for a while that they would be spared… The admiral considered himself something of a historian and...

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Session: Space Empires: 4X:: The Tempe line holds

by joseftham The Tempe line holds – a 2-player AAR.This weekend I faced my brother across the SE4X map for the third time. Once again it was Vasyr vs Chulak, to the bitter end, two great races battling...

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Reply: Space Empires: 4X:: Sessions:: Re: The doom that came to Tempe

by joseftham You can't retreat into hexes containing any hostiles whatsoever, even lonely Colonies without any ships. No exception for Raiders to this rule that I am aware of. So you wouldn't need...

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Reply: Space Empires: 4X:: Sessions:: Re: The doom that came to Tempe

by joseftham You probably have it correctly, Niko. I haven't bothered with learning ground troops rules since I don't expect to use them for a while yet, so the distinction may have slipped me by!

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Reply: Space Empires: 4X:: Sessions:: Re: The doom that came to Tempe

by joseftham"...is initially colonized or captured..."That's the part that made me wonder. You don't really "capture" an empty Barren Planet (i.e. when you aren't using non-player aliens), you merely...

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Reply: Space Empires: 4X:: Sessions:: Re: The doom that came to Tempe

by joseftham Thanks Niko!1. Only one group with Cloaking 2 was ever engaged in combat or bombardement; the rest were older types with Cloaking 1. So depending on which group he was fighting Scanners 1...

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Session: Space Empires: 4X:: The doom that came to Tempe

by joseftham The doom that came to Tempe - a 2-player AAR.My brother and I played our second session of SE4X this weekend, using the normal 2-player map. It was over in 12 Economy Phases and took about...

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Reply: Space Empires: 4X:: Sessions:: Re: First two sessions

by joseftham The first session was a single afternoon. Second session against my brother played out through the course of three late afternoon meetings after work, each lasting a couple of hours,...

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Reply: Space Empires: 4X:: Sessions:: Re: First two sessions

by joseftham That work in nebulas and asteroid fields as well? Gotta check the rules an extra time before I play again... I actually considered MS Pipelines for rear area reinforcement movement...

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Session: Space Empires: 4X:: First two sessions

by joseftham Managed to have my first two attempts at Space Empires 4X lately, first with a friend who had some previous experience with the game, then with my brother who had never played it. Enjoyed...

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: Will this many ships...

by joseftham Listen to Matthew! Your options are severely limited if you don't have at least one each of the X-Wing and TIE Fighter expansions, because of all the named pilots and upgrades those sets...

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Session: Star Wars: X-Wing Miniatures Game:: The Super-Falcon's Escape From...

by joseftham Ever tried out a ridiculously upgraded Millennium Falcon? I have!My brother and I have been doing our usual thing, meaning trying out squads for fun rather than optimum performance... this...

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Reply: Star Wars: X-Wing Miniatures Game:: Sessions:: Re: Preystalker...

by joseftham Oh I agree! Today we switched sides, same Rebel build (except my brother switched the Y-Wing for a Red Sqn X-Wing with R2-F2 aboard) but me using Darth Vader with an Assault Missile and...

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Reply: Star Wars: X-Wing Miniatures Game:: Variants:: Re: Upgrade card ideas:...

by joseftham @j wSome cool ideas, although I think some suggestions may unbalance things a bit if abused...nimdabew wrote:Expert Wingman (Pilot Upgrade)Cost: 5ptsAction: Nominate one friendly ship...

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