Reply: Fighting Formations: Grossdeutschland Motorized Infantry Division::...
by joseftham OP here... been playing mostly other games for a while but dug the FF:GD box out again recently. Remembering my frustrations with this scenario I set it up again.I went with the same...
View ArticleSession: Fighting Formations: Grossdeutschland Motorized Infantry Division::...
by joseftham (I originally put this post in the Strategy Forum as a continuation of the Max und Moritz strategy discussion, but then figured that slightly modified it'd make a good AAR.)So... this...
View ArticleReply: Fighting Formations: Grossdeutschland Motorized Infantry Division::...
by joseftham Kozure wrote:I confess a little schadenfreude at the fact that I'm not the only one to run into trouble as the Germans with this one.Haha, you're more than welcome! :laugh: May I ask how...
View ArticleReply: Fighting Formations: Grossdeutschland Motorized Infantry Division::...
by joseftham If I would do anything differently the next session I would try to have the Germans better prepared for the arrival of the Russian tanks. This time half the Stugs were on the wrong side...
View ArticleReply: Fighting Formations: Grossdeutschland Motorized Infantry Division::...
by joseftham aforandy wrote: I recall the Stukas worked well against the tanks at the back, which should be primary targets. Nice idea, I haven't really considered holding on to the Stuka asset cards...
View ArticleReply: Fighting Formations: Grossdeutschland Motorized Infantry Division::...
by joseftham Interesting discussion, Andy! I have Ellis' book but it was a long time since I read it.Anyway, in FF:GD game terms a Stuka needs to roll 20 or better on 2d20 to achieve a hit on a T34,...
View ArticleSession: Star Wars: X-Wing Miniatures Game:: Preystalker scenario against two...
by joseftham After reading another poster’s review of the Preystalker mission my brother and I decided to have a go at it. We’re still learning the game, trying out different ships more for the fun...
View ArticleReply: Star Wars: X-Wing Miniatures Game:: Variants:: Re: Upgrade card ideas:...
by joseftham @j wSome cool ideas, although I think some suggestions may unbalance things a bit if abused...nimdabew wrote:Expert Wingman (Pilot Upgrade)Cost: 5ptsAction: Nominate one friendly ship...
View ArticleReply: Star Wars: X-Wing Miniatures Game:: Sessions:: Re: Preystalker...
by joseftham Oh I agree! Today we switched sides, same Rebel build (except my brother switched the Y-Wing for a Red Sqn X-Wing with R2-F2 aboard) but me using Darth Vader with an Assault Missile and...
View ArticleSession: Star Wars: X-Wing Miniatures Game:: The Super-Falcon's Escape From...
by joseftham Ever tried out a ridiculously upgraded Millennium Falcon? I have!My brother and I have been doing our usual thing, meaning trying out squads for fun rather than optimum performance... this...
View ArticleReply: Star Wars: X-Wing Miniatures Game:: General:: Re: Will this many ships...
by joseftham Listen to Matthew! Your options are severely limited if you don't have at least one each of the X-Wing and TIE Fighter expansions, because of all the named pilots and upgrades those sets...
View ArticleSession: Space Empires: 4X:: First two sessions
by joseftham Managed to have my first two attempts at Space Empires 4X lately, first with a friend who had some previous experience with the game, then with my brother who had never played it. Enjoyed...
View ArticleReply: Space Empires: 4X:: Sessions:: Re: First two sessions
by joseftham That work in nebulas and asteroid fields as well? Gotta check the rules an extra time before I play again... I actually considered MS Pipelines for rear area reinforcement movement...
View ArticleReply: Space Empires: 4X:: Sessions:: Re: First two sessions
by joseftham The first session was a single afternoon. Second session against my brother played out through the course of three late afternoon meetings after work, each lasting a couple of hours,...
View ArticleSession: Space Empires: 4X:: The doom that came to Tempe
by joseftham The doom that came to Tempe - a 2-player AAR.My brother and I played our second session of SE4X this weekend, using the normal 2-player map. It was over in 12 Economy Phases and took about...
View ArticleReply: Space Empires: 4X:: Sessions:: Re: The doom that came to Tempe
by joseftham Thanks Niko!1. Only one group with Cloaking 2 was ever engaged in combat or bombardement; the rest were older types with Cloaking 1. So depending on which group he was fighting Scanners 1...
View ArticleReply: Space Empires: 4X:: Sessions:: Re: The doom that came to Tempe
by joseftham"...is initially colonized or captured..."That's the part that made me wonder. You don't really "capture" an empty Barren Planet (i.e. when you aren't using non-player aliens), you merely...
View ArticleReply: Space Empires: 4X:: Sessions:: Re: The doom that came to Tempe
by joseftham You probably have it correctly, Niko. I haven't bothered with learning ground troops rules since I don't expect to use them for a while yet, so the distinction may have slipped me by!
View ArticleReply: Space Empires: 4X:: Sessions:: Re: The doom that came to Tempe
by joseftham You can't retreat into hexes containing any hostiles whatsoever, even lonely Colonies without any ships. No exception for Raiders to this rule that I am aware of. So you wouldn't need...
View ArticleSession: Space Empires: 4X:: The Tempe line holds
by joseftham The Tempe line holds – a 2-player AAR.This weekend I faced my brother across the SE4X map for the third time. Once again it was Vasyr vs Chulak, to the bitter end, two great races battling...
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